home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_icon_exit.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
4KB
|
122 lines
# MODEL 'gen_icon_exit.3do' created from 'H:\Amodelx\gen_icon_exit.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:icon_exit_frnt.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.002500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME ICON_EXIT
RADIUS 0.014790
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.012500 0.007500 0.002500 0.000000 0.000000 0.000000 1.000000
1: 0.012500 0.007500 0.002500 0.000000 0.000000 0.000000 1.000000
2: -0.012500 0.007500 -0.002500 0.000000 0.000000 0.000000 1.000000
3: 0.012500 0.007500 -0.002500 0.000000 0.000000 0.000000 1.000000
4: -0.012500 -0.007500 0.002500 0.000000 0.000000 0.000000 1.000000
5: 0.012500 -0.007500 0.002500 0.000000 0.000000 0.000000 1.000000
6: -0.012500 -0.007500 -0.002500 0.000000 0.000000 0.000000 1.000000
7: 0.012500 -0.007500 -0.002500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 16
0: 0.000500 -0.801961
1: 0.999501 -0.801961
2: 0.999501 -0.998039
3: 0.000500 -0.998039
4: 0.000500 -0.200300
5: 0.999500 -0.200300
6: 0.999501 -0.799700
7: 0.000500 -0.799700
8: 0.999500 -0.005882
9: 0.999501 -0.201961
10: 0.000500 -0.201961
11: 0.000499 -0.005882
12: 0.999500 -0.201961
13: 0.999500 -0.005882
14: 0.000499 -0.005882
15: 0.000499 -0.201961
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 0.577350 0.577350
1: 0.577350 0.577350 0.577350
2: -0.577350 0.577350 -0.577350
3: 0.577350 0.577350 -0.577350
4: -0.707107 0.000000 0.707107
5: 0.707107 0.000000 0.707107
6: -0.707107 0.000000 -0.707107
7: 0.707107 0.000000 -0.707107
FACES 5
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 4 5, 5 1, 6 0, 7
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 8 7, 9 3, 10 1, 11
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 12 4, 13 0, 14 2, 15
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 4 6, 5 2, 6 3, 7
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 0.000000 1.000000
2: 1.000000 0.000000 0.000000
3: -1.000000 0.000000 0.000000
4: 0.000000 0.000000 -1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 ICON_EXIT